August 13, 2022
Battlegrounds Mobile India launches campaign to highlight underage restrictions, de-addiction features

Battlegrounds Mobile India (BGMI) developer Crafton is highlighting parental controls in its latest “Gaming Responsibly” campaign. This includes virtual world warning messages, OTP authentication for all players under the age of 18, break reminders for better game-life balance, gameplay limits and daily spending limits for players to prevent overspending. In addition, BGMI says that it has also sensitized the in-game graphics to inculcate a healthy and responsible gaming culture. We have reduced violence, bloodshed and set norms that keep language under control.

Crafton will release a series of films to encourage gamers to make a pledge to take care of the mental health of themselves and their teammates. a video has already arrived free on YouTube and it highlights the parental controls inside BGMI. As part of the Game Responsible drive, BGMI seeks to highlight age restrictions such as the OTP included in the Wall to ensure parental consent to play BGMI. Crafton also wanted to showcase anti-drug measures such as capping playtime and daily spending limits, and anti-violence measures.

Just before the start of the game, BGMI displays an alert to ensure that players are aware of the virtual world they are entering. Even the in-game audio has been tweaked to constantly remind players that the game exists in a virtual world and not real life. Every player under the age of 18 is required to register a parent or guardian before they can begin playing for the first time. An OTP will be sent to the registered person’s number, after which the minor will be allowed to play the game.

As mentioned, BGMI claims that it provides break time reminders to maintain game-life balance. In addition, players under the age of 18 are not allowed to engage in gaming for more than three hours per day, and the in-game daily spending limit is Rs. 7,000 is introduced for minors which automatically prevents them from overspending and over-gaming.

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